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So your sitting in your living room - watching your favorite sitcom when your daughter runs in and asks you to help her figure out what she needs to take with her in order to survive an epic wilderness adventure. The response that comes to mind might be - "I'll be there in a little bit - as soon as I'm done watching my show."
Another voice inside your head says "I don't have much experience with those online games" or "I had a hard day today - I really need to flat-line." Finally, a third voice reminds you that you have not spent much time doing something that your child would like to do, and then you wonder if games are good for them or not - or 'why can't they just go outside and play with the other kids like the good ole' days.' But wait a minute - the good ole days are here and now and today kids play with one another online. Sure you might forbid their access, but not for long.
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Press Release, December 2007 |
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Progressively-changing real-time 3D world is key for next-gen
MMO's.
Back in 2003, Cosmic Origins founder Daniel McMillan,
being interviewed on multiple gaming news sites for bringing Frontier 1859
MMORPG into development predicted that next-generation MMO's will need to become
less extraneous and more interactive as younger gamers grow up and search for a
new MMO fix. Well this prediction holds stronger than ever realizing the recent
$18.8 Billion Dollar Baby that is the new merger of Blizzard and Activision - to
become "the world's most profitable games business."
The Frontier 1859 Community has now grown to become a
"world community" with hopeful patrons from every walk of life and major
territories spanning the wired planet who desire to journey back in time.
The project has received some of the best feedback in the business from everyday gamers
hoping that 2008 will be the year of "full production funding" and posted many
of them on the "Letters" section of www.Frontier1859.com/mmorpg. Many gamers have
also written publishers and gaming magazines on behalf of the project, such as
recent fan-submitted article published in PC Gameplayer Magazine, November
2007.
With nearly eight in 10 children (78.1 percent) ages
6-11 playing online games, (2007 American Kids Survey from Mediamark Research)
and the a global online games market, worth US$ 4 billion, expected to triple in
the next five years (2007 Marketing Charts Report), new niche market online
enterprises such as Frontier 1859 - with next-gen interactivity potential and a
strong social community is good business to please and succeed. Independent
developers such as Daniel and others who persist to carry the torch for their
community demonstrate where the MMO may go - should find right-time enablement
in 2008.
While Frontier 1859 MMORPG moves into 2008, 2007 was
the year of diverse flags from many nations of registered members captivated by
the potential for a world they can change - simply by playing.
"Spirestar"
Community Manager
www.frontier1859.com/mmorpg
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