Daniel B. McMillan
dbm@cosmicorigins. com
home: 318.436.1824
SUMMARY
Innovative team-player with artist-designer background, non-traditional approach to problem-solving, and many years experience in the entertainment industry, including fifteen published software brands (I.e., Social Communities, iPhone, PC & Console Games, MMO, Facebook), plus contributions to dozens of broadcast TV spots, feature films, and digital video productions. Combines a high level of creativity with a “sleeves rolled-up” management style and a proven track record for turning around each unique challenge from drawing board to deliverable.
EXPERIENCE
Dream Forge Entertainment, Ruston, LA, - Producer
March 2008 - Present
Independent and privately-owned video game and social application development studio.
Production pipeline: January '09 - October '09
* Doom Rails – 3D Vehicle Shooter PC Game (released 10/09)
* Friends vs. Missiles - Facebook Flash Game (released 8/09)
* Monster Wrangler – Facebook Browser Game (released 3/09)
* iWhoop (free) – iPhone App (released 3/09)
* iWhoop (full) – iPhone App (released 6/09)
* YoMomma (free) – iPhone App (released 3/09)
* YoMomma (full) – iPhone App (in Production)
* Jewelspinner – multiple ports (in Production)
* Rowtopia – multiple ports (in Production)
* Pokeno (working title) – Facebook (in Production)
* Jade Monkey – Flash Game (in Production)
-Developed a custom-tailored Process for building an MMO, console game, and/or casual game project from concept through release.
-Directed Design Team in the Creation of an original high-fantasy MMO design.
-Lead Concept Artist on 'Crusades MMO' project creating science fiction style tech art assets, and collaborated as system designer on 32 player-character classes, each with unique skill tiers.
-Developed and maintained company websites and community forum. Wrote press releases, FAQs, and leveraged industry contacts to garner publicity, while also initiating community discussion on fringe Design elements that helped our team assess development risk.
Cosmic Origins, Pacifica, CA, - Owner / Creative Director
November 2000 - March 2008
Founder of a Creative Services company.
-Web Producer for diverse clientele. Implemented various concepts and campaigns through digital space to drive sales and build customer relationships.
-Launched Frontier1859.com - a Native American & International Online Community about an authentic Frontier-living MMO.
-Wrote compelling FAQ which continues to garner new members, 83.5% of whom opt for a $25.00 membership.
-Researched and participated in dozens of popular MMOs and online social communities to build expertise.
-Conceptualized custom database-driven design expression tool to enable team synergy of a virtual world project.
-Developed industry and consumer relationships which led to powerful, free publicity with Gamespy, IGN Newswire, Gamebunny, MMORPGdot, 3D Gamers, Warcry, Gamedaily News, Stratics, Adrenaline Vault, Learning Community Research Network, and more.
-Developed partner relationships with leading technology vendors such as Metaio, Gamebryo2, Multiverse, Bionatics, Havok2, Miles Sound, PathEngine, Lifestudio, DirectIA, JBI Localization, and more.
-Designed next-gen MMO "Player Accountability System" implementing Conscience Inventory Tracking, Reputation, Disposition, and Repercussion.
-Designed dynamic 'Faction System' for synergy of players from different time-zones.
-Created realistic 3D submersible animation for 'Into The Abyss' trailer.
-Created realistic 3D animation for Boeing Department of Defense Project.
3DO, Redwood City, CA, - Senior Artist
October 1999 - September 2000
Senior member of the team creating characters, textures and environments for “WDL Thunder Tanks” brand PS1 & PS2 Games.
-Constructed 40 sets of 5-stage morph target models optimized for PS1, and PS2 development, with texturing themes such as ancient ruins, scavenger, underground, and ice-age.
-Improved “woidel” asset pipeline process with a solution that reduced double-handling.
-Trained Junior Artists in digital-painting and color space techniques.
-Created FMV cinematic storyboard sequence.
-Designed characters of in-game animated hosts.
-Created hundreds of realistic looking 8 and 24 bit texture assets.
-Created destroyed building facades referenced from real world cities.
Outrage Entertainment, Inc. Ann Arbor, MI, - Game Designer / Cinematic Animator
July 1996 - October 1999
Developer of award-winning “Descent” PC & PS1 video-game series.
-Authored "Rubu Tribe” a new PS2 project, and managed 8-person team in the presentation, concept art, and 3D models, which resulted in being signed for a $2.5m early-stage development deal with Interplay.
-Designed and built in-game assets for “Descent 2 Vertigo, Descent 3, Descent 3: Mercenary, and Descent Maximum” PC/PS1 Games.
-Collaborated with Lead Designer to author “Descent Universe” story and timeline charts from previous releases as a guide for "Descent 3" team.
-Drafted screenplay and created 5 minutes of 3D animation for opening and end-game cinematic sequence.
-Designed and built over 750 in-game rooms, 10 terrains, 4 levels, 4 multi-player levels, 2 B-side levels, and several in-game player models.
Digital Outpost Studio, Truckee CA, - CG Artist
June 1994 – June 1996
"The Realm MMO" - Sierra Studios
"Magic of Shannara" - Far Interactive
"Blood & Magic" - Tachyon Studios
"Beethoven" - Designer Software
Tahoe Software Productions, Truckee CA, - CG Artist
January 1994 - May 1994
Began working as Intern while learning Tume, Deluxe Paint II, and Deluxe Animation II. Accepted offer for Artist Position. (Management closed company several months later). Contributions included,
"Rap Basketball" - SNES/SEGA skews - Motown
"Dynoblaze" - SNES/SEGA skews - Virgin
"Barbie Supermodel" - PC Game - Hi Tech Expressions
EARLY CAREER
Production Designer / Stage Hand, Circus-Circus Enterprises, Reno, NV (11/1990 - 3/1994)
Production Designer, Illuminations, Dearborn, MI (6/1988 - 3/1990)
Production Designer, Geoffrey & Jeffrey, Ltd., Farmington Hills, MI (12/1984 - 4/1988)
PROFICIENCIES
Photoshop, Inkscape SVG, Flash, Dreamweaver, Joomla, 3DSMAX, Sound Forge, Sony Vegas, Acid Pro, Fireworks, Final Draft, Word, Excel, CMS, html, CSS, SQL, php, .js, xml, SMF, SET, SEO, Win OS, Mac, HDV, NLE, plus sound design. Traditional applied sciences include gauche, acrylic, airbrush, clay sculpture, markers, storyboard, industrial design, set design, stage electrics, props, miniatures, and cell animation.
VIDEO GAMES 1994 - Present
"Doom Rails" 3D Vehicle Shooter PC Game - Dream Forge Entertainment, LLC. - Producer
"Crusades MMORPG" - Vizual F/X Studios, LLC - Community Director / Web Developer (shelved @ 18 months)
"Frontier 1859 MMORPG" - Cosmic Origins - Creator / Web Developer / Community Director
"Kung Fu 3D" - Pulse 3D / Warner Brothers - Texture Artist
“WDL Thunder Tanks” PS1 / PS2 - 3DO Company - Sr. Artist / Level Designer
"Rubu Tribe” PC / PS2 - Outrage Entertainment, Inc. - Creator / Pre-production manager. (Cancelled @ 23 months production)
"Descent 3 Mercenary Mission Pack" PC - Outrage Entertainment, Inc. - Level Designer
“Descent 3” PC - Outrage Entertainment, Inc. Cinematic Animator / Level Designer
"Descent Maximum" PS1 - Parallax Software, Inc. - UI Artist
“Descent 2 Infinite Abyss" PC - Parallax Software, Inc. - Level Designer
"Descent 2 Vertigo Missions" PC - Parallax Software, Inc. - Level Designer
“The Realm Online” MMO - Sierra Studios - Level Artist
“Magic Of Shannara” PC - Far Interactive - Cinematic Painter
“Blood & Magic” PC - Tachyon Systems - Cinematic Painter
"Beethoven" - Designer Software - Level Artist / Animator
"Rap Basketball" SNES / SEGA (cancelled) - Motown - Tume Level Artist
"Dynoblaze" SNES - Virgin - Tume Level Artist
"Barbie Supermodel" PC - Tahoe Software Productions - Intern / Sprite clean-up
EDUCATION
Macomb Community College, Graphics Communications major, 1983 – 1984
Oakland Community College, Business Administration major, 1982 – 1983
Detroit Center for Creative Studies, Advertising Design major, 1981
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