No Challenge is without a Solution.
"I’ve always felt like we are all explorers at heart. The human spirit
is an adventurous spirit – even if it happens through the comfort of
your living room. The personal computing experience is converging with
television as well as other forms of media revealing that there are now
1.4 billion Internet Users world-wide . Such a massive global mind wired together as one significantly expands the canvas for creativity. -Daniel McMillan, Founder
Founded in 2001, Cosmic Origins is the studio of Daniel B. McMillan.
Specialties
- Web Development
- Photography
- Full Motion Video
- 3D Models & Animation
- Flash Animation
- Special Effects
- Scalable Vector Graphics
- Social Community Building
- Multi-genre Video Game Design
- Technical Illustration
- Architectural Illustration
- Industrial Design
- Product Design
- MMO Production Planning
- Project Management
- Presentations
Video Game Experience
Titles since 1994
Title - Platform - Studio - Role
"Jade Monkey Social" - Facebook Game - Dream Forge Entertainment, LLC - Producer
"Jewelspinner" - iPhone Game - Dream Forge Entertainment, LLC - Producer
"Rowtopia" - iPhone Game - Dream Forge Entertainment, LLC - Producer
"Doom Rails" - 3D Online Battle-driving Game -Dream Forge Entertainment, LLC - Producer
"Yo Mama" - iPhone Soundboard - Dream Forge Entertainment, LLC - Producer
"iWhoop" - iPhone Soundboard - Dream Forge Entertainment, LLC - Producer
"Crusades MMORPG" (shelved after 18 months) - Vizual F/X Studios, LLC - Lead Artist (Hi-Tech Team) / Game Designer / Web & Community Director
"Frontier 1859 MMORPG" (not fully funded) - Creator / Community Director
"Kung Fu 3D" - Flash - Warner Brothers - Texture Artist
“WDL Thunder Tanks” PS2 - 3DO Company - Sr. Artist
"Battletanx Global Assault" N64 / PS1 - 3DO Company - Sr. Artist
"Rubu Tribe” PC / PS2 - Outrage Entertainment, Inc. - Creator / Game Designer (Cancelled @ 23 months production when Interplay filed Chapter 11)
"Descent 3 Mercenary Mission Pack" PC - Outrage Entertainment, Inc. - Level Designer
“Descent 3” PC - Outrage Entertainment, Inc. - Cinematic Animator / Level Designer
"Descent Maximum" PS1 - Parallax Software, Inc. - UI Artist
“Descent 2 Infinite Abyss" PC - Parallax Software, Inc. - Level Designer
"Descent 2 Vertigo Missions" PC - Parallax Software, Inc. - Level Designer
“The Realm Online” MMO - Sierra Studios - Level Artist
“Magic Of Shannara” PC - Far Interactive - Cinematic Painter
“Blood & Magic” PC - Tachyon Systems - Cinematic Painter
"Beethoven" - Designer Software - Level Artist / Animator
"Rap Basketball" SNES / SEGA (cancelled) - Motown - Tume Level Artist
"Dynoblaze" SNES - Virgin - Tume Level Artist
"Barbie Supermodel" PC - Tahoe Software Productions - Intern / Sprite clean-up
MMO Play
Experience
The Realm Online - 1
yr.
World War II Online - 8 mo.
Dark Age of Camelot - 1.8 yrs.
Earth
& Beyond - 7 mo.
Star Wars Galaxies - 8 mo.
Toontown - 3 mo.
EVE -
6 mo.
Second Life - 14 days
Saga of Ryzom (beta) - 1 mo.
Guild Wars
(beta) - 3 weekends.
World of Warcraft / BC - 3 yrs.
Darkspace - 1
week.
Tantra - 14 hrs.
Slayers - 4 hrs.
Flyff - 3 weeks.
Supreme
Destiny - 1 month.
Runequest - 1 month.
Space Cowboy - 2
months.
Roseonline - Free Trial Period.
Vendetta Online - 3
months.
Arhclord - beta.
Gaia - 1 week.
Carpe Diem - beta.
Maple
Story - 14 days.
Navyfield Online - 1 month.
LoTRO - Closed beta, open
beta, retail - 4 months.
City Of Heroes - 10 mo.
Tabula Rasa -
beta.
Sword of the New World - 1 mo.
Bounty Bay - 14 days
Pirates of
the Burning Sea - closed beta, open beta.
Age of Conan - retail - 1 yr.
Warhammer: Age of Reckoning - 6 mo.
COD5: currently playing
Aion Online: currently playing
First person shooters, strategy games, simulators and RPGs (played many since 1990)
Boardgames (played many since childhood)
Our Cosmic Origins
Albert Einstein invented his theory of relativity, specifically mass-energy equivalence, E = mc2. For our Cosmic Origins, I invented a theory of my own, specifically Dust x Time x Gravity = Worlds, (DTG = W).
"Everyone loses out when we don't pursue our dreams. There is a domino effect." -T.D. Jakes, Even Strong Men Struggle
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